Version 0.7 available!


This update brings you Blake's second day. Will your friend's humor be enough to keep you in good spirits?

I've also made a few changes to the visual novel's look itself. I've changed the color of the dialogue box so the text is a bit easier to read now, and have also changed the way the quick menu's buttons look, to match the color scheme of the buttons on the title screen.

In addition to doing this, I've altered the way the save screen's data looks. I have gone back into the code and removed the ability to create your own save names for the VN, in favor of taking a different approach. Now, whenever you save, the info will tell you whose route and what day you're on. I was originally considering still leaving the ability to add your own names to the save, but it seemed redundant to do so.

What this means though, because of the way the Ren'Py engine handles save data, is that you will need to restart each route one more time, and create new saves. Unfortunately, unless you do so, the save files will not reflect the new data that was added into this update. This is something I learned happens when coding is tweaked for saves, from following many other VNs. Whenever the coding for saves is tweaked, or even coding for something in a route in general, the only way to get the new stuff to appear properly is to create a new save.

This can at least be made less painful by using the fast forward and skip functions to get you back to where you were quickly. No routes other than Blake's have any new content, so you can speed through the dialogue and make your save where that route ends without worrying about missing anything.

I apologize for the inconvenience. Unless I have some major reason to do so, I will not be tweaking the save screen info again, so this should be the last time, at least for a while.

Files

VisualStimulation-0.7-pc.zip 37 MB
Feb 01, 2021

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